Wild Terra - MMO-sandbox survival in medieval setting

Are your systems cool enough to have wood paneling?

Robber in Training
Robber in Training
Posts: 47
Joined: Sat Aug 22, 2015 11:42 am
PostPosted: Sat Aug 22, 2015 11:49 am
Wild Terra

Spoiler
Image


RPG and sandbox hybrid with building, crafting, gathering, farming and land claiming elements. There is no NPCs in game so the only way to get something is to create it by yourself or trade from other players... or take it with brutal force.
Huge world. Free spaces of huge sizes where everyone can find his own place. No squares or corners only pleasant graphics in middle ages style. A lot of unique places would make your journey full of discoveries. Search for treasures and you'll be rewarded.

  • Gather and hunt. Hey! What's growing here? Is it eatable? And who' is there in a bushes? Is it a hair? What are we going to do with it? Harvest all you can. You'll need everything in your journeys. Take stone and branch and you got an axe. Can't catch a rabbit? Try to craft a bow. Is it done? Then go hunting. Would you try to hunt a boar or a deer? Campfire is awesome but it's time to think about your own house.
  • Build and craft. From shelter to castle. Free building everywhere you desire. Multi-storey buildings. Dozens of materials of any kind, hundreds of schemes and crafting chains. Farming, gathering, husbandry, logging. Terraforming, planting, road building and water canals.
  • Fight and win. Dozens types of weapon and armor with different mixes of skills and perks for use in combat. You don't need to wait too long. All newbie have a chance to win. Your personal skills are the way to victory. From local pvp to global battles. Build catapult and destroy enemy's castle. You want safety? You'll get safe zones with indestructible buildings and no loot drop after death.
Start as a survivor - become a medieval king - Early Access - Play right now

Spoiler
Image
Image
Image
Last edited by guniball on Sat Aug 29, 2015 9:23 am, edited 1 time in total.

Robber in Training
Robber in Training
Posts: 47
Joined: Sat Aug 22, 2015 11:42 am
PostPosted: Sat Aug 29, 2015 9:22 am
Hello.We are grateful to all those who purchased the early access. Thanks to your support, we were able to improve stability and server resources. We are continuing work on the game itself. We present to you another major update!

Game client is in English, Polish and Russian now!
Spoiler
Image


New features 0.7.15

Now you can mold and bake bricks out of clay. Added cement in craft for their bonding.
Added castle buildings of brick, from which you can build a beautiful personal castle.
A new type of gate - iron bars through which you can defends your position.
Instead of wild rye in the woods can now be found seeds that you can cultivate for finding new useful agricultural plants.
In the woods grow mushrooms, which can be baked or used for cooking stew.
Now you can cultivate flax.
Appeared a new scarecrow for decoration of fields and kailyards.
Logs now can be sawed into planks.
Added a musical theme for the craft.
In the steelmaking process you can now also get a cast iron. It can be melted back to iron in large bloomery furnace.
Added a 64-bit client for Linux.

Fixes

Fixed a bug with renaming items to “false”. Throw this item on the ground to return his old name.
Added checking for the amount of stamina during repair.
With a shortage of materials for repair now displays the correct value of the missing materials.
Renewed graphics for log warehouse.
Fixed a passages to the center of the lake with the mountains, so that players could not use them for full fencing area.
Increased chance of finding the drawings in the chests.
Fixed a click region for drying frame.
Descriptions for unknown items have been corrected.
Fixed an errors in the initial training.
Error with immortal and non-performing planting during duplication has been corrected.

Robber in Training
Robber in Training
Posts: 47
Joined: Sat Aug 22, 2015 11:42 am
PostPosted: Fri Sep 25, 2015 9:45 am
Free Open Test Version 0.7.16.2

Image

Free test server open again. Your health and stamina is constant on them, all recipes and buildings are available immediately, growing and production is very quick.
Test client work separately from the main and doesn't interfere with play.

Download test client http://files.playwildterra.com/dev/

New features in version 0.7.17

Added the client version in German.
Implemented dynamic loading of graphics, thereby accelerate launch of the game and reduce the amount of memory used.
Dynamic loading and unloading music from memory.
Realized the effect of silence, allows blocking game chat for the punished players. Be polite to each other.
Added noble dominium. It can not be placed close to the neighbours, can only be made an outbuilding to it.
Now you can cultivate pumpkins and grapes.
Added the possibility to extract sinews and bones of animals, you can use them as materials.
Crafted leather armor is now displayed.
Updated graphics for doors and added extra durable door.
Updated appearance of ballista.
Added a more capacious brick stove for cooking.
Added a clay boiler for cooking and boiling. You can get Hardened Leather through boiling.
Many of the icons for items were redrawn.

Fixes

Under low memory, the game is no longer closed in the boot.
Fixed icons in the display of requirements for weaving materials.
Corrected graphics for the drawbridge.

Robber in Training
Robber in Training
Posts: 47
Joined: Sat Aug 22, 2015 11:42 am
PostPosted: Thu Oct 01, 2015 11:41 am
Wild Terra v.0.7.17 on the main servers!

Image

Wild Terra is now available in English, German, Spanish, Portuguese and Polish!

The main server updated to version 0.7.17. The tests are stopped, all thanks for your help!
Download the client update here: http://files.playwildterra.com/

If you still do not have access to the game, you can purchase it on our website: http://www.playwildterra.com/#showCaseScreen

Robber in Training
Robber in Training
Posts: 47
Joined: Sat Aug 22, 2015 11:42 am
PostPosted: Mon Oct 12, 2015 7:48 am
Image


0.7.18 on the main servers! Free tests are stopped.
all thanks for your help!
Now the game is available in 8 languages!


Download the client update here: http://files.playwildterra.com/


New in 0.7.18
Added client version in French.
Added client version in Vietnamese.
Action icons were redrawn.
Some client configuration rendered in config.js. The following describes this settings.
Through FORCED_LOCALE you can set the language of the client, different from the one which is defined automatically.
GRAPHICS_FULL_PRELOAD used to enable full load graphics in memory without additional upload during the game.
In RENDER_MODE you can specify the "canvas" if your webGL working poor.
With SHOW_PHASER_DEBUG you can turn off the bottom line of debugging information.
Player names now displayed permanently.


Fixes
Fixed a rare problem entering the game for other people's characters. Cleaned all access to dominiums, you will need to specify them again.
Fixed a bug related with the appearance of black squares on the corpses place.
Added a note about the delayed construction of siege weapons.
The shells for ballista can now put together up to 10 pieces.


If you still do not have access to the game, buy it here http://www.playwildterra.com/#showCaseScreen
, thereby supporting the development of the game.
We are preparing a separate server for Large Siege Event! Wait for details.

Robber in Training
Robber in Training
Posts: 47
Joined: Sat Aug 22, 2015 11:42 am
PostPosted: Thu Oct 22, 2015 3:53 am
Free Open Test. Preparing for Halloween

Image
Free test server is open for testing version 0.7.19. Test server and client have been updated. We are preparing for the celebration of Halloween. The main event will take place a little later, but now you can try the specially prepared content for this holiday.

Test client work separately from the main and doesn't interfere with play.
Download test client here: http://files.playwildterra.com/dev/

New in 0.7.19
All animals were bewitched by the evil witch! Hunt them to disenchant!
On the holiday, of all the animals you can get cursed spiders, which are used in the drawings and holiday recipes.
Now you can create a jack-o'-lantern, witch hat, cloak, pumpkin-hat, black leather jacket, stockings, boots and gloves.
Now you can build a grim halloween lantern, fountain, brick bloomery and brick kiln.

Fixes
Instead of thrown chests, now spawn finds that much better fit in the entourage of the world.
Part of icons for items in the inventory were redrawn.
Updated graphics for poultry house, now has 2 positions.
Updated graphics for scarecrow.
Lots of corrections and adjustments in the English localization of the game.

Robber in Training
Robber in Training
Posts: 47
Joined: Sat Aug 22, 2015 11:42 am
PostPosted: Wed Oct 28, 2015 4:56 am
Image
Worlds of the dead and the living had opened their gates, and inhabitants of the other realm have entered Wild Terra. Cursed by an evil witch, animals wander around the land and scare local peaceful folk. Turn off the lights in your houses, light jack-o-lanterns and play Wild Terra!

Join us right now and help stop the forces of darkness!
Special Offer - early access bundle "Halloween" just for 6.66, And 2-pack even more cheaper - 12.99 for a two keys. Special offer is limited in time.
http://www.playwildterra.com/#showCaseScreen

The main server updated to version 0.7.19. The tests are stopped, all thanks for your help!
Download the client update here: http://files.playwildterra.com/

New in 0.7.19
All animals were bewitched by the evil witch! Hunt them to disenchant!
On the holiday, of all the animals you can get cursed spiders, which are used in the drawings and holiday recipes.
Now you can create a jack-o'-lantern, witch hat, cloak, pumpkin-hat, black leather jacket, stockings, boots and gloves.
Now you can build a grim halloween lantern, fountain, brick bloomery and brick kiln.

Fixes
Instead of thrown chests, now spawn finds that much better fit in the entourage of the world.
Part of icons for items in the inventory were redrawn.
Updated graphics for poultry house, now has 2 positions.
Updated graphics for scarecrow.
Lots of corrections and adjustments in the English localization of the game.

Robber in Training
Robber in Training
Posts: 47
Joined: Sat Aug 22, 2015 11:42 am
PostPosted: Tue Nov 03, 2015 10:59 am
New feature: Dominium dilapidation and marauding

What this feature is about?
Dominium left for a long time will gradually dilapidate. After dominium crashes, other players will be able to plunder the unprotected goods of the land holder.

Why do we implement this feature?
We think, this aspect will add interest to exploring the world and treasure hunting. Beside that, it will solve the problem of “ghost towns”.

How it works? In detail:
A dominium starts to get damage every hour if its owner doesn’t enter the game for 3 days. Same as other buildings it will change its color depending on how much damage is taken. In case an owner enters the game before his dominium completely destroyed, he will be able to repair it. Dilapidation timer resets on entering.

Days (24 hours) required for complete dominium destruction after passing first 3 days:
[ Dates are not final. The system will probably be revised upwards dates ]
    Basic dominium 2,1
    Small dominium 3,1
    Medium dominium 6,3
    Large dominium 10,4
    Noble dominium 14,6
After dominuim destruction, all buildings on the territory become dilapidated and bit-by-bit disappear, other players can steal belongings of the land holder. Observe the dominium’s color to choose the moment to plunder before anybody else.

We are planning to implement this feature in the next update, but you’d better start searching for abandoned domains already now ;)

Robber in Training
Robber in Training
Posts: 47
Joined: Sat Aug 22, 2015 11:42 am
PostPosted: Fri Nov 06, 2015 12:35 pm
Spoiler
Image


Free Open Test 0.7.20. Dominium dilapidation

Free test server is open for testing version 0.7.20 and new feature. Starting date of dilapidation reduced for test servers up to 12 hours from the moment when the owner left the game.
Help us to look for bugs, report them in detail, and you will get a reward when test is complete. Test client work separately from the main and does not interfere with play.

Download test client

New in 0.7.20
Dominium dilapidation and marauding. Starting date of dilapidation reduced for test servers up to 12 hours from the moment when the owner left the game.
Now you can make a wooden shield.
Added animation of the iron shield, sword and pickaxe.
Added animation of the stone, iron and steel blade, steel sword and steel shield, stone and steel pickaxe.
One more portion of icons at the items in the inventory were redrawn.

Fixes
Rocks and static objects are now not disappear when the surface under them was replaced. Previously, this has led to the appearance of impassable places on the map.
Fixed appearance of "trash" on the screen at the time of loading of new areas of the map.
The edges of the active map is now framed by the dark water, and the stars used to indicate loadable areas.
Bows is now automatically added on the toolbar, as well as the other weapons.
Chances of finding rare items in the findings were changed.
Fixed problem that could reveal on MacOS, when not loaded with character animation and animals because of what was displayed is only like a ball.
Now applications on MacOS have correct icons.

Robber in Training
Robber in Training
Posts: 47
Joined: Sat Aug 22, 2015 11:42 am
PostPosted: Tue Nov 10, 2015 1:10 pm
Spoiler
Image


What we are working on? Plans for the future updates.

Quite a lot of things were already performed, but there are even more in the development plans. We have decided to lift the veil of mystery and give out a few secrets about things we're working on and things that may be added in the future updates. Some of these ideas might take a lot of time to be carried out, and some of them will be implemented in the near future

Procedurally expanding worlds. Each server will have it's unique map and will expand according to a number of players on it.
Mounts will make traveling around the world faster and more comfortable.
Improvements of combat system and character animations. All characters' movements will become smoother; features and player abilities will be added to diversify PvP.
User-owned custom servers. Every player will be able to create and customize his own world.
Skill system that will allow players to master craft abilities and open new recipes of building and creating different things.

To keep up with the news about future updates and reports about development progress, follow us on socials: Twitter and Facebook
Next

Return to Retro, Indie, and Alternative Gaming

Who is online

Users browsing this forum: No registered users and 3 guests